﻿package kabam.rotmg.constants {
public class ActivationType {

    public static const UNLOCK_PORTAL:String = "UnlockPortal";
    public static const SHOOT:String = "Shoot";
    public static const DECOY:String = "Decoy";
    public static const DAZE_BLAST:String = "DazeBlast";
    public static const BULLET_NOVA:String = "BulletNova";
    public static const REMOVE_NEG_COND_SELF:String = "RemoveNegativeConditionsSelf";
    public static const INCREMENT_STAT:String = "IncrementStat";
    public static const HEAL:String = "Heal";
    public static const HEAL_NOVA:String = "HealNova";
    public static const MAGIC:String = "Magic";
    public static const MAGIC_NOVA:String = "MagicNova";
    public static const STAT_BOOST_SELF:String = "StatBoostSelf";
    public static const STAT_BOOST_AURA:String = "StatBoostAura";
    public static const COND_EFFECT_SELF:String = "ConditionEffectSelf";
    public static const CLEAR_COND_EFFECT_SELF:String = "ClearConditionEffectSelf";
    public static const COND_EFFECT_AURA:String = "ConditionEffectAura";
    public static const CLEAR_COND_EFFECT_AURA:String = "ClearConditionEffectAura";
    public static const POISON_GRENADE:String = "PoisonGrenade";
    public static const VAMPIRE_BLAST:String = "VampireBlast";
    public static const TRAP:String = "Trap";
    public static const STASIS_BLAST:String = "StasisBlast";
    public static const PET:String = "Pet";
    public static const PERMA_PET:String = "PermaPet";
    public static const TELEPORT:String = "Teleport";
    public static const LIGHTNING:String = "Lightning";
    public static const CREATE:String = "Create";
    public static const REMOVE_NEG_COND:String = "RemoveNegativeConditions";
    public static const SHURIKEN_ABILITY:String = "ShurikenAbility";
    public static const DYE:String = "Dye";
    public static const SMALL_DIG:String = "Small_Dig";
    public static const FILL:String = "Fill";
    public static const GENERIC_ACTIVATE:String = "GenericActivate";


}
}
